![]() ![]() Walker first launches a fictional "camera" round to provide the satellite-style overhead view used to aim the weapon, viewing the output on a laptop and giving orders for shots to his squadmates. The decision by Walker to make use of this weapon proves to be a pivotal event in the game's plot. Which side depends on his current position, to make it even more nonsensical.Īn M224 Mortar is used by Walker, Lugo and Adams to launch white phosphorous rounds at a large group of soldiers. When reloading Walker will stroke the side of the rifle as if pulling a nonexistent charging handle. While the custom flash hider shown is threaded for a suppressor around the lower holes, Walker actually screws the suppressor to the tip of the flash hider, which would not really produce any useful results. Rather curiously, the fire selector is shown in different positions on the left and right sides of the rifle on the left side it is pointed to safe, while on the right side the safe and auto positions are reversed and the selector notch is pointed at semi. It also has a magazine capacity of 40 rounds, but the model is that of a 30-round magazine. In one cutscene Walker uses a Surefire weaponlight, but this ability is not seen in gameplay. It provides a higher rate of fire than other assault rifles, but does not have fire mode selection and is weaker than the battle rifles. For some reason, the M4 has two rear iron sights, a flip up type and an A2 type mounted backwards and seemingly clogged up with sand it is shown with tan furnishings, a Magpul-style handling loop on the magazine, an extended, threaded flash hider, and an aftermarket handguard seemingly based on the VLTOR CASV-EL. It is possible to attach a suppressor at any time during gameplay (after the ability is taught to the player near the end of chapter 1) using the secondary fire ability. ![]() The M4A1 is Walker's starting rifle and is used by enemies throughout the game it is also Walker's designated weapon and he will always be shown carrying one in cutscenes regardless of what the player is actually equipped with certain story sections will also show Walker using one regardless of what he actually has. The Desert Eagle's magazine has two distinctive holes in the base, showing it was based on a gas-powered Airsoft gun rather than a real weapon. Lugo also produces a Desert Eagle from nowhere during the hostage standoff at the end of the first mission, and Adams has one when he is encountered at the start of Chapter 13. Somewhat bizarrely, at two points Walker simply starts a level with a Desert Eagle, with no real explanation where he got it from. While barely seen in the first half of the campaign, it becomes more prominent in the latter portions. 50 AE model, as can be identified from the bore, and appropriately the gun has a magazine capacity of 7 rounds (plus one extra in the chamber on partial reloads). IMI/Magnum Research Desert EagleĪ Desert Eagle handgun is seen several times during the campaign per videogame norms it is a supergun, able to kill most regular enemies in a single shot and with roughly the same accuracy as the HK417. Being the weakest gun in the game it is only really a placeholder until the player finds something better.Ī Beretta M9 on the ground. The gun is modelled with an uncocked hammer, despite being a DA / SA pistol, and Walker is always shown pulling the slide after reloading. ![]() During stealth sections, Adams and Lugo will produce suppressed M9s to take down targets if an alert has not yet been sounded, though if the target is too distant Lugo may use his sniper rifle instead. 5.3 Knight's Armament Company M110 SASSĪ Beretta M9 with a greyish slide is the starting pistol for Walker and the basic sidearm used by enemy soldiers its alternate fire mode allows a suppressor to be equipped, though this is very rarely useful.1.3 Colt Anaconda/Taurus Raging Bull Hybrid. ![]()
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